P+ - Donkey Kong - Common Section statusAnimCmdPre_Wait
- if (BoolIsTrue LongtermAccessBool(StaminaDead))
- UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(75)] }
- else
- if (BoolIsTrue LongtermAccessBool(HasHammer))
- UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(223)] }
- else
- if ((InternalConstantInt(HeldItem) Equal scalar(0)))
- UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(178)] }